Les concept arts du film abandonné par Fox, devenu Disney, Légendes de la Garde sont maintenant visibles en ligne. L’artiste conceptuel Darek Zabrocki a présenté son œuvre sur sa page officielle Instagram en ces termes: « Nous nous sommes tellement amusés car le projet Légendes de la Garde était sans contraintes, nous pouvions laisser parler notre folie et notre créativité avec les mondes et les apparences. »

Le PDG de Focal Point School a ajouté: « Honnêtement, le fait de participer à ce projet de film sur Légendes de la Gardedès le début m’a fait prendre conscience de l’importance qu’il est de créer un nouveau monde vaste. Pour moi, c’était le plus grand, le plus élaboré en profondeur des projets auquel j’ai jamais pris part.  »

 

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Weekly Tip #7: OWN IP VS COMMERCIAL WORK Hey guys! Are you ready for loads of brand new work I did in last +12 months? I got a lot stuff from sadly cancelled Mouse Guard, Love Death and Robots and many more! I also expand my personal IP lately and I started to value personal stuff much more since you can spend more time on them, research more and basically let your imagination go crazy! What’s your thought on it? Let’s talk on importance of developing own IP vs Commercial work. Here is a snippet of one of (hundreds) concepts I did for Mouse Guard directed by amazing dude Wes Ball. Thank you for all the constant support and good words it means a lot! #art #artoftheday #artistoninstagram #2d #conceptart #conceptartist #cathedral #design #digitalart #artist #darekzabrocki #illustration #fantasyart #focalpointschool #painting #photoshop #scifiart #scifi #sciencefictionart #starwars #scifimovie #fox #mouseguard #wacom

Une publication partagée par Darek Zabrocki (@darekzabrocki) le

 

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Mouse witcher ?⚔ One of the very first concepts I did for MOUSE GUARD film. This project took us in total +12 months of constant concept phase overlapping with already in-progress world building. Around half of the time we spent on just pre-production and brainstorming with different concept ideas. At the beginning there was just me, @kenbarthelmey and Wes Ball the director of the movie. We had so much fun since the project was so free to interpreting that let us go crazy with world and look of it. Later the team grew tremendously and the whole production took a route that brought in a new level of animation, cgi and interaction between concept team and actual animators from Weta. Which was quite new to me since intensity and live interaction was obviously visible day by day. Honestly being on this project from the very beginning made me aware and pumped onto how important and inspiring is to create a new Vast world. For me it was the biggest, most elaborate and in depth full of freedom project I ever took part in. Sadly cancelled but hey whatever was done was golden and its gonna resonate through my works in upcoming weeks, months or even years? ????? in total I was responsible for the world building, props and a lot of action scenes. Cant wait to just spit it all out here! Stay tuned for more ? #art #artist #conceptartist #conceptart #design #mouseguard #art #artoftheday #artistoninstagram #2d #conceptart #conceptartist #cathedral #design #digitalart #artist #darekzabrocki #illustration #fantasyart #focalpointschool #painting #photoshop #scifiart #scifi #sciencefictionart #starwars #scifimovie #fox #movie #wacom

Une publication partagée par Darek Zabrocki (@darekzabrocki) le

 

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Weekly Tip #8: FUNCTIONALITY AND BELIEVABILITY I went through a lot of important factors you have to take into consideration while creating successful concept artworks. Now it’s time to take a look a little bit deeper, into something that elevates your concept to the next level and makes your artwork something more than just art. In the production pipeline, while working on new environment designs and new worlds it’s not only about artistic brush strokes or beautiful colors/light. People tend to rely on it way too much (I used to do the same hehe) While I worked on the piece similar to the attached one I always plan ahead all the elements the location possibly could consist of. It was actually set extension to real life place so how do I make it fitting and functional to this specific project was all the design work behind that. What sort of props, functional elements(peer, lifting machines, bay for the boats, tree houses, watch towers, ladders etc) I could place and how to logically put them for the best believably depicted location. To support artistic and beautiful execution with something that actually matters to make the world iconic? What helps me the most is usually closing my eyes and imagining that place. If I were there. I immerse myself by doing that and it immediately brings more and more ideas to.make the design more interesting. The more I think, the more research I do, the more I am able to create a fully functional and believable environment design. I made loads (hundreds) of concepts for Mouse Guard film (sadly cancelled) directed by amazing dude Wes Ball. Based on epic comic book (@mouseguard) and it’s one of the examples showing what I’m talking about here. Also that in depth and more knowledge I will share during my online course later this year (more info soon). This I also teach at our @focalpointschool Find these tips helpful? Please share it with your art friends! #art #artoftheday #artistoninstagram #2d #conceptart #conceptartist #cathedral #design #tutorial #artist #darekzabrocki #illustration #fantasyart #focalpointschool #painting #photoshop #scifiart #scifi #sciencefictionart #starwars #scifimovie #fox #mouseguard #wacom

Une publication partagée par Darek Zabrocki (@darekzabrocki) le

Le travail conceptuel de Zabrocki sur le film Légendes de la Garde présentait des idées de mondes, de costumes et des paysages détaillés. Les illustrations fournissent un aperçu de la grotte habitée par le serpent maléfique, d’une descente en rafting, d’une visite de Trees World et un aperçu de Mouse Witcher.

Légendes de la Garde suit un groupe de souris qui marchent et parlent, chargées de protéger les civils à l’époque médiévale. La bande dessinée a été publiée par BOOM! L’empreinte des studios Archaia a été reprise par la 20th Century Fox. Le directeur du  film, Wes Ball, devait utiliser la technologie de capture de performances pour animer les souris.

En plus de Zabrocki, les premiers travaux sur le film Légendes de la Garde avaient été réalisés par le concepteur des personnages Ken Barthelmey et le réalisateur Wes Ball, des mois avant que Disney n’annule le projet.